About the Company:
Our client is an industry leader in digital human technology, focused on creating realistic, AI-powered virtual characters. They specialise in real-time 3D rendering and work at the forefront of innovation, enhancing engagement and pushing technological boundaries.
About the Role:
You will play a pivotal role in optimising and developing real-time rendering technologies. Collaborate with cross-functional teams to enhance visual fidelity, improve performance, and integrate new rendering innovations into digital human experiences.
Skills & Experience: - 5+ years in game development or real-time 3D graphics engineering.
- Expertise in C++, Vulkan, and Unreal Engine 5.
- Strong experience in performance optimisation for CPU/GPU.
- Advanced 3D maths skills (vectors, matrices, transformations).
- Experience with debugging and profiling tools.
- Familiarity with cloud-based rendering or WebRTC is a plus.
- Knowledge of Docker, containerisation, and AWS is advantageous.
- Exposure to Linux environments.
- Nice to have: exposure to Golang or Python.
Why Work Here? - Be part of a pioneering digital human technology company.
- Lead innovation in AI-driven rendering techniques.
- Remote-first working with flexible working arrangements.
- Work on high-impact projects with a collaborative team.
- Access to cutting-edge tools and technology.
- Opportunities for career progression into technical leadership.
If this sounds like something you could be interested in, apply now and we will be in touch! For questions about the role, email me at mitch@talent.army.